Run wild.
Fetch gold.
One fearless pup. A forgotten jungle.
And absolutely no bone left
behind.
Saving is unavailable. You can play, but new points and unlocks last only for this visit.
TAKE A BREATHER
Paws for a moment.
The jungle can wait.
Saving is unavailable. New points and unlocks last only for this visit.
Run rewards and details
←→ SteerSwipe left / right into an open lane.
↑ JumpSwipe up over logs and gaps. Space also jumps.
↓ SlideSwipe down under overhead gates.
Rewards, routes and special moves
Points and upgrades
Ten bones in a row earn +100 points. Clean jumps and slides earn
+20. Finish the run to bank your score and any completed challenge
reward for Paw upgrades.
Obstacles and pickups
Jump logs and low stone blocks. Slide under arches, branches, and
hanging gates. Purple gems give 250 points; gold tokens double
bone points for 10 seconds; hearts heal.
Gift boxes give 100 points. Finish your run to bank them toward
clubhouse prizes. Spend points on puppies and outfits at camp.
Tennis balls trigger six seconds of Zoomies: run faster and smash
obstacles for 40 points each. Watch the timer—then jump and slide again.
Regions and marked turns
Every 450 meters, discover the next region: jungle, canyon, then
crystal glade. At lime chevron signs, swipe left or right when
the matching turn arrow appears. One swipe locks in the corner
and earns 100 points. Missing it costs a heart; the trail recovers
safely. Between marked corners, left and right switch lanes.
The trail also climbs and descends; jump timing stays the same.
Jump broken trail sections with striped edges. Missing a jump
costs a heart; a shield can rescue you. Zoomies jumps gaps automatically.
Choose your route
At trail gates, take the green left gate for fewer obstacles or
the gold right gate for tougher patterns and 60-point clean clears.
Staying in the center selects Scenic. Each choice lasts 220 meters.
Outside Scenic sections, watch for regional courses: jump and duck
through jungle roots, jump canyon gaps, and weave through glade
crystals. Follow all three beats for 180 extra points. A gift and
a clear recovery stretch follow the final obstacle.
Trail passport
Your trail passport keeps dog bonds and regional stamps across runs.
Clean clears and turns build your chosen dog's bond; clean regional
courses earn stamps. Finish a run to bank progress and milestone
rewards, then open the passport in the clubhouse to see your next goal.
Fetch: your earned magnet
Fetch is your earned power: collect bones by hand (+2% each), clear
obstacles (+12%), and take marked turns (+20%). At 100%, tap FETCH
or press F for a four-second magnet burst. Save it for a rich bone
trail! It cannot recharge itself or replace an active magnet.
Floating bones: catch the zipline
High floating bones are on the zipline, not within normal jump reach.
Jump when the turquoise handle reaches Mochi to catch the cable,
then follow the small BONES/GIFT arrows to steer between lanes.
Bone arrows stay quiet during a magnet; gifts still need steering. Finishing earns
250 points. Jump and slide are suspended until the automatic landing.
Missed the handle? Keep running safely on the trail underneath.
Mixed obstacles and protection
Bones may lead into obstacles. Full-width logs require a jump;
later split rows put logs beside an overhead gate: choose a lane,
then jump its log or slide under its gate. Scenic skips split rows.
Full-width gates require a slide. Swipe at marked turns to take
the corner; elsewhere, swipe to change lanes. Magnets collect nearby ground bones (or aerial bones while riding); shields
absorb one hit.